How We Verify Locations
The process behind every marker: which patch it was checked against, and how corrections are handled.
Every marker is checked before it is published
Room positions are confirmed against the live build rather than copied from another site. That is the whole method, and it is why this site publishes fewer rooms than some competitors rather than more. A marker that cannot be reproduced does not go up.
Where the marker positions come from
Pins are not redrawn by hand. Each map plate is read directly and the marker coordinates are extracted from the image itself, so a pin sits on the same pixel the source map marks. That removes the single biggest source of error in every other guide: someone eyeballing a position and being fifty metres out.
Because the coordinates are data rather than drawings, the interactive map and the table below it are generated from one source. They cannot drift apart.
Where the landmark names come from
The nearest landmark on each row is derived from the place labels printed on the map itself, matched to the marker's real position. A room is only given a landmark when a confirmed one sits close enough to be genuinely useful. Where nothing qualifies, the row shows the map sector instead of reaching for a name that would be misleading.
What gets stamped
Each page carries the game version it was last checked against and the date of that check. When a patch changes a mechanic — as Update 41.2 did by adding secret rooms to Miramar, and as the removal of Taego's Error Spaces did — the affected pages are re-walked before the stamp moves. The stamp is not a decoration and it is not updated automatically.
What gets published, and what does not
A room appears here only once its marker has been confirmed. Where a detail has not been confirmed — an exact in-game grid reference, say — that column simply is not shown. Nothing on this site is a plausible guess dressed up as a fact, and no column is filled with placeholder text to make a table look complete.
Corrections
Reader reports go through the same custom-match check as everything else. Confirmed changes are logged in the update history table at the foot of the relevant map page, with the date and patch number, so you can see what changed and when rather than finding a silently edited page. Report a problem through the contact page.
What this site will not do
No invented coordinates. No recycled screenshots from other sites. No copy describing a mechanic the game no longer has. No AI-written filler padding a page toward a word count. If a section would only exist to be long, it is not written.